;
;   THE WHEEL OF TIME
;   Copyright (c) 2001 by Kurt Stoyle
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;
@COSMIC
4       ; Road movement multiplier
4       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
12      ; # of rows in food box (rows * city_size+1 = box)
8       ; # of rows in shield box
5       ; Settlers eat (govt <= Monarchy)
5       ; Settlers eat (govt >= Communism)
18      ; City size for first unhappiness at Chieftain level
15      ; Riot factor based on # cities (higher factor lessens the effect)
8       ; Aqueduct needed to exceed this size
15      ; Sewer System needed to exceed this size
50      ; Tech paradigm (higher # slows research)
20      ; Base time for engineers to transform terrain (x2)
10      ; Monarchy  pays support for all units past this
10      ; Communism pays support for all units past this
50      ; Fundamentalism pays support for all units past this
1       ; Communism is equivalent of this palace distance.
50      ; Fundamentalism loses this % of science
20      ; Percent shield penalty for production type change
16      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
5       ; Max effective science rate in fundamentalism (x10, so 5 = 50%)

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Advanced Flight,    4,-2,  no,  no,  3, 4    ; AFl
Alphabet,           5, 1,  no,  no,  0, 3    ; Alp
Advanced War Tools, 8,-2,  Bro, nil, 3, 0    ; Amp
Astronomy,          4, 1,  no,  no,  1, 3    ; Ast
Atomic Theory,      4,-1,  no,  no,  2, 3    ; Ato
Automobile,         6,-1,  no,  no,  3, 4    ; Aut
Banking,            4, 1,  no,  no,  1, 1    ; Ban
Bridge Building,    4, 0,  nil, nil, 0, 4    ; Bri
Military Training,  6,-1,  X7,  nil, 0, 4    ; Bro
Ceremonial Burial,  5, 0,  no,  no,  0, 2    ; Cer
Bird Training,      7, 1,  nil, nil, 1, 3    ; Che
Chivalry,           4,-2,  no,  no,  1, 0    ; Chi
Code of Laws,       4, 1,  no,  no,  0, 2    ; CoL
Combined Arms,      5,-1,  no,  no,  3, 0    ; CA 
Combustion,         5,-1,  no,  no,  2, 4    ; Cmb
Communism,          5, 0,  no,  no,  2, 2    ; Cmn
Computers,          4, 1,  no,  no,  3, 4    ; Cmp
Conscription,       7,-1,  no,  no,  2, 0    ; Csc
Construction,       4, 0,  no,  no,  0, 4    ; Cst
The Corporation,    4, 0,  no,  no,  2, 1    ; Cor
Currency,           4, 1,  no,  no,  0, 1    ; Cur
Democracy,          5, 1,  no,  no,  2, 2    ; Dem
Economics,          4, 1,  no,  no,  2, 1    ; Eco
Electricity,        4, 0,  no,  no,  2, 4    ; E1 
Electronics,        4, 1,  no,  no,  3, 4    ; E2 
Farming,            4, 0,  no,  no,  0, 4    ; Eng
Ogier Lore,         3, 1,  no,  no,  3, 2    ; Env
Espionage,          2,-1,  no,  no,  3, 0    ; Esp
Explosives,         5, 0,  no,  no,  2, 4    ; Exp
Knighthood,         4,-1,  no,  no,  0, 0    ; Feu
Flight,             4,-1,  no,  no,  2, 4    ; Fli
Fundamentalism,     3,-2,  no,  no,  2, 2    ; Fun
Fusion Power,       3, 0,  no,  no,  3, 3    ; FP 
Genetic Engineering,3, 2,  no,  no,  3, 3    ; Gen
Guerrilla Warfare,  4, 1,  no,  no,  3, 0    ; Gue
Gunpowder,          8,-2,  no,  no,  1, 0    ; Gun
Wolf Lore,          4,-1,  no,  no,  0, 0    ; Hor
Industrialization,  6, 0,  no,  no,  2, 1    ; Ind
Invention,          6, 0,  no,  no,  1, 4    ; Inv
Archery,            5,-1,  no,  no,  0, 0    ; Iro
Labor Union,        4,-1,  no,  no,  3, 2    ; Lab
The Laser,          4, 0,  no,  no,  3, 3    ; Las
Blade Mastery,      5,-1,  X7,  nil, 1, 0    ; Ldr
Literacy,           5, 2,  nil, nil, 0, 3    ; Lit
Machine Tools,      4,-2,  no,  no,  2, 4    ; Too
Saidar,             4,-1,  no,  no,  3, 4    ; Mag
Ocean Lore,         6,-1,  no,  no,  1, 4    ; Map
Masonry,            4, 1,  no,  no,  0, 4    ; Mas
Mass Production,    5, 0,  no,  no,  3, 4    ; MP 
War Machines,       4,-1,  no,  no,  0, 3    ; Mat
True Power,         4, 0,  no,  no,  3, 4    ; Med
Metallurgy,         6,-2,  no,  no,  1, 0    ; Met
Miniaturization,    4, 1,  no,  no,  3, 4    ; Min
Mobile Warfare,     8,-1,  no,  no,  3, 0    ; Mob
Monarchy,           5, 1,  no,  no,  0, 2    ; Mon
Monotheism,         5, 1,  no,  no,  1, 2    ; MT 
Mysticism,          4, 0,  no,  no,  0, 2    ; Mys
River Lore,         6,-1,  no,  no,  2, 4    ; Nav
Nuclear Fission,    6,-2,  no,  no,  3, 3    ; NF 
Nuclear Power,      3, 0,  no,  no,  3, 3    ; NP 
Philosophy,         6, 1,  no,  no,  1, 2    ; Phi
Saidin,             4,-1,  no,  no,  3, 4    ; Phy
Plastics,           4, 1,  no,  no,  3, 4    ; Pla
Plumbing,           4, 0,  no,  no,  1, 4    ; Plu
Sun Lore,           4, 0,  no,  no,  1, 2    ; PT 
Pottery,            4, 1,  no,  no,  0, 1    ; Pot
Radio,              5,-1,  no,  no,  3, 4    ; Rad
Railroad,           6, 0,  no,  no,  2, 1    ; RR 
Recycling,          2, 1,  no,  no,  3, 2    ; Rec
Refining,           4, 0,  no,  no,  2, 4    ; Ref
Refrigeration,      3, 1,  no,  no,  3, 1    ; Rfg
The Republic,       5, 1,  no,  no,  0, 2    ; Rep
Robotics,           5,-2,  no,  no,  3, 0    ; Rob
Rocketry,           6,-2,  no,  no,  3, 0    ; Roc
Sanitation,         4, 2,  no,  no,  2, 1    ; San
Seafaring,          4, 1,  no,  no,  0, 1    ; Sea
Space Flight,       4, 1,  no,  no,  3, 3    ; SFl
Stealth,            3,-2,  no,  no,  3, 0    ; Sth
Steam Engine,       4,-1,  no,  no,  2, 3    ; SE 
Building,           4,-1,  X7,  nil, 2, 1    ; Stl
Superconductor,     4, 1,  no,  no,  3, 3    ; Sup
Tactics,            6,-1,  no,  no,  2, 0    ; Tac
Seanchan Lore,      3, 2,  no,  no,  1, 2    ; The
Theory of Gravity,  4, 0,  no,  no,  1, 3    ; ToG
Trade,              4, 2,  no,  no,  0, 1    ; Tra
University,         5, 1,  no,  no,  1, 3    ; Uni
Spear Dancing,      4,-1,  no,  no,  2, 0    ; War
Warder Training,    4,-1,  no,  no,  0, 0    ; Whe
Writing,            4, 2,  no,  no,  0, 3    ; Wri
Future Technology,  1, 0,  no,  no,  3, 3    ; FT 
User Def Tech A,    3, 0,  no,  no,  0, 0    ; U1 
User Def Tech B,    3, 0,  no,  no,  0, 0    ; U2 
User Def Tech C,    3, 0,  no,  no,  0, 0    ; U3 
Extra Advance 1,    3, 0,  no,  no,  0, 0    ; X1 
Extra Advance 2,    3, 0,  no,  no,  0, 0    ; X2 
Extra Advance 3,    3, 0,  no,  no,  0, 0    ; X3 
Extra Advance 4,    3, 0,  no,  no,  0, 0    ; X4 
Extra Advance 5,    3, 0,  no,  no,  0, 0    ; X5 
Extra Advance 6,    3, 0,  no,  no,  0, 0    ; X6 
Extra Advance 7,    3, 0,  no,  no,  0, 0    ; X7 

;
; Above 11 tech slots (U1 to X8) allow you to define your own 
; civilization advances if desired.  Supply the name, the AI 
; value, and the prerequisites.
;
; Then use the "U1", "U2", etc. 
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                   1, 0,    nil,
Castle,                   10, 0,    no, 
Blade Master's Residence,  4, 1,    Ldr,
Crop Field,                6, 1,    nil,
Sun Shrine,                4, 1,    no, 
Market Place,              8, 1,    nil,
Library,                   8, 1,    Lit,
Prison,                    8, 1,    no, 
City Walls,                8, 0,    Stl,
Aqueduct,                  8, 2,    Stl,
Money Lender,             12, 3,    nil,
Dragon Shrine,            12, 3,    no, 
University,               16, 3,    no, 
Mass Transit,             16, 4,    no, 
Torture Pit,              10, 4,    no, 
Forge,                    20, 4,    no, 
Manufacturing Plant,      32, 6,    no, 
SDI Defense,              20, 4,    no, 
Recycling Center,         20, 2,    no, 
Power Plant,              16, 4,    no, 
Hydro Plant,              24, 4,    no, 
Nuclear Plant,            16, 2,    no, 
Stock Exchange,           16, 4,    no, 
Sewer System,             12, 2,    no, 
Supermarket,               8, 3,    no, 
Superhighways,            20, 5,    no, 
Research Lab,             16, 3,    no, 
SAM Missile Battery,      10, 2,    no, 
Coastal Fortress,          8, 1,    no, 
Solar Plant,              32, 4,    no, 
Harbor,                    6, 1,    no, 
Offshore Platform,        16, 3,    no, 
Waygate,                  20, 3,    no, 
Police Station,            6, 2,    no, 
Port Facility,             8, 3,    no, 
SS Structural,             8, 0,    no, 
SS Component,             16, 0,    no, 
SS Module,                32, 0,    no, 
(Trade),                  60, 0,    nil,
Shayol Ghul,              20, 0,    nil,
Stedding,                 20, 0,    nil,
Giant Sa'angrael,         20, 0,    nil,
White Tower,              20, 0,    nil,
Tower Library,            30, 0,    nil,
Amyrlin,                  30, 0,    nil,
Blightborder,             30, 0,    nil,
Lan Mandragoran's War School,30, 0,    nil,
Artur Hawking's Crusade,  30, 0,    nil,
Jaim Farstrider's Embassy,20, 0,    nil,
Dark Shrine,              40, 0,    nil,
The Bore,                 30, 0,    nil,
The Homecoming,           40, 0,    nil,
Domes of Truth,           30, 0,    nil,
Royal Palace,             40, 0,    nil,
Twin Palaces,             40, 0,    nil,
Dragon's College,         40, 0,    nil,
Stone Of Tear,            40, 0,    nil,
Seanchan Voyage,          40, 0,    nil,
Statue of Liberty,        40, 0,    no, 
Eiffel Tower,             30, 0,    no, 
Women's Suffrage,         60, 0,    no, 
Hoover Dam,               60, 0,    no, 
Manhattan Project,        60, 0,    no, 
United Nations,           60, 0,    no, 
Apollo Program,           60, 0,    no, 
SETI Program,             60, 0,    no, 
Cure for Cancer,          60, 0,    no, 

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Shayol Ghul
nil,        ; Stedding
Fli,        ; Giant Sa'angrael
nil,        ; White Tower
Eng,        ; Tower Library
The,        ; Amyrlin
Eng,        ; Blightborder
Eng,        ; Lan Mandragoran's War School
nil,        ; Artur Hawking's Crusade
Eng,        ; Jaim Farstrider's Embassy
nil,        ; Dark Shrine
nil,        ; The Bore
nil,        ; The Homecoming
nil,        ; Domes of Truth
Aut,        ; Royal Palace
nil,        ; Twin Palaces
nil,        ; Dragon's College
nil,        ; Stone Of Tear
nil,        ; Seanchan Voyage
nil,        ; Statue of Liberty
nil,        ; Eiffel Tower
nil,        ; Women's Suffrage
nil,        ; Hoover Dam
nil,        ; Manhattan Project
nil,        ; United Nations
nil,        ; Apollo Program
nil,        ; SETI Program
nil,        ; Cure for Cancer


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Elmindreda Farshaw,nil, 0,  2.,0,  3a,4d,  3h,2f, 99,0,  1, no,  000001000010001
al'Lan Mandragoran,nil, 0,  2.,0,  5a,5d,  3h,3f, 99,0,  0, no,  000001000000101
Dreadlords,   nil, 0,  1.,0,  7a,3d,  3h,2f, 12,0,  0, Med, 000100001000100
Questioners,  X5,  0,  1.,0,  6a,2d,  2h,2f,  9,0,  0, PT,  000000000000000
Bowmen,       X5,  0,  1.,0,  2a,3d,  1h,1f,  4,0,  1, Iro, 000000000000000
Tam al'Thor,  nil, 1,  2.,2,  7a,5d,  4h,3f, 99,0,  1, no,  000000000000000
Soldiers,     X6,  0,  1.,0,  1a,2d,  1h,1f,  2,0,  1, Bro, 000000000000000
Aes Sedai,    Med, 0,  1.,0,  6a,2d,  2h,3f, 13,0,  0, Mag, 000000101010100
Trollocs,     nil, 0,  1.,0,  3a,3d,  1h,2f,  4,0,  1, Med, 000100001000000
Warders,      Med, 0,  1.,0,  5a,4d,  2h,1f,  8,0,  1, Whe, 000001000000101
Nynaeve al'Meara,nil, 0,  2.,0,  8a,2d,  3h,3f, 99,0,  0, no,  000000001010101
Aiel,         nil, 0,  1.,0,  6a,3d,  2h,2f,  8,0,  0, War, 000001001000101
Gareth Bryne, nil, 0,  1.,0,  6a,5d,  3h,2f, 99,0,  1, no,  000000001010000
Moiraine Damodred,nil, 0,  2.,0,  6a,2d,  3h,3f, 99,0,  0, no,  000000001010100
Seanchan Beasts,nil, 0,  3.,0,  2a,4d,  2h,1f,  6,0,  1, The, 000100000000100
Seanchan Soldiers,nil, 0,  2.,0,  4a,2d,  2h,2f,  8,0,  0, The, 000101000000100
Lanfear,      nil, 0,  3.,0, 14a,9d,  5h,5f, 99,0,  0, no,  000100100000011
Elayne Trakand,nil, 0,  2.,0,  5a,4d,  3h,3f, 99,0,  2, no,  000000001010100
The Dragon Reborn,nil, 0,  4.,0, 20a,10d, 7h,6f, 99,0,  0, no,  000000101010100
Knights,      Med, 0,  2.,0,  5a,2d,  2h,2f,  9,0,  0, Feu, 000000000000000
Whitecloak Knights,nil, 0,  3.,0,  6a,3d,  2h,2f, 12,0,  0, PT,  000000000000000
Cavalry,      Med, 0,  2.,0,  4a,2d,  1h,2f,  5,0,  0, Bro, 000000000000000
Aviendha,     nil, 0,  1.,0,  9a,1d,  3h,3f, 99,0,  0, no,  000001001010101
Warlord's Castle,nil, 0,  0.,0,  5a,4d,  2h,1f, 50,0,  1, no,  000100000000000
Border Fort,  nil, 0,  0.,0,  5a,4d,  2h,2f, 50,0,  1, no,  000100000000000
Morgase Trakand,nil, 1,  4.,2,  6a,0d,  3h,2f, 99,0,  0, no,  000000000010000
Giant Trollocs,nil, 0,  2.,0,  4a,3d,  2h,2f,  9,0,  0, Med, 000100001000000
Prophet Masema,nil, 1,  6.,0,  6a,6d,  3h,4f, 99,0,  3, no,  000000000010000
Mazrim Taim,  nil, 0,  1.,0,  0a,5d,  6h,2f, 99,0,  1, no,  000000001010000
Grand Defenders,nil, 0,  0.,0,  7a,7d,  4h,2f, 50,0,  1, no,  000010000000000
Draghkar,     nil, 1, 10.,2,  5a,3d,  2h,1f, 12,0,  3, Med, 000100000000001
Myrddraal,    nil, 0,  2.,0,  6a,4d,  3h,2f, 14,0,  0, Med, 000101001000100
Raker,        nil, 2,  9.,0,  7a,4d,  3h,3f,  8,6,  2, Map, 000000000000000
Thomdril Merrilin,nil, 0,  2.,0,  4a,5d,  4h,3f, 99,0,  0, no,  000000000000100
Ishamael,     nil, 1,  0.,0, 20a,18d, 8h,5f, 99,0,  1, no,  000100000000001
damane,       nil, 0,  1.,0,  5a,2d,  2h,4f, 10,0,  0, The, 000101000010000
Spy Ravens,   nil, 1, 12.,1,  0a,1d,  1h,1f, 12,0,  1, Che, 000000000000000
Rand,         nil, 0,  2.,0, 99a,0d,  4h,1f, 99,0,  0, no,  001000000010000
Matrim Cauthon,nil, 0,  3.,0,  7a,5d,  4h,4f, 99,0,  0, no,  000000000000100
Rahvin,       nil, 0,  1.,0, 14a,8d,  5h,4f, 99,0,  0, no,  000100001000000
Whitecloaks,  nil, 0,  1.,0,  3a,2d,  2h,1f,  5,0,  0, PT,  000000000000000
Gawyn Trakand,nil, 1,  1.,2,  6a,7d,  4h,3f, 99,0,  1, no,  000000000000000
Rand al'Thor, nil, 0,  3.,0, 99a,4d,  4h,1f, 20,0,  0, no,  000000000010000
Defenders,    nil, 0,  0.,0,  5a,5d,  3h,1f, 50,0,  1, no,  000010000000000
Asha'man,     nil, 0,  1.,0,  7a,1d,  2h,3f, 13,0,  0, Phy, 000000101010100
Martine Tallanvor,nil, 0,  1.,0,  0a,5d,  2h,2f, 99,1,  1, no,  000001010000000
Perrin Aybarra,nil, 0,  3.,0,  7a,5d,  4h,4f, 99,0,  0, no,  000000000000100
Mordeth,      nil, 0,  0.,0, 13a,13d, 7h,5f, 99,0,  1, no,  000000000000000
Egwene al'Vere,nil, 0,  2.,0,  7a,2d,  3h,3f, 99,0,  0, no,  000000001010100
Trolloc Legion,nil, 0,  0.,0,  5a,15d, 8h,5f,  5,0,  1, no,  000100000000000
Forsaken,     nil, 0,  1.,0, 12a,7d,  5h,4f, 99,0,  0, no,  000100001000000
Darkhounds,   nil, 0,  3.,0,  4a,4d,  3h,2f, 12,0,  0, Med, 000101000000001
Wolves,       nil, 0,  2.,0,  3a,3d,  2h,2f,  9,0,  0, Hor, 000001000000000
Battering Ram,nil, 0,  2.,0,  8a,1d,  2h,2f,  9,0,  0, Amp, 000000001000000
Grey Man,     nil, 0,  2.,0,  7a,0d,  1h,5f,  9,0,  0, Med, 000100000000101
Galleon,      nil, 2,  6.,0,  1a,2d,  2h,1f,  6,3,  4, Nav, 000100000000000
Asmodean,     nil, 0,  1.,0,  8a,6d,  5h,4f, 99,0,  0, no,  000100001000000
Sammael,      nil, 0,  1.,0, 12a,9d,  5h,4f, 99,0,  1, no,  000100001000000
Loial,        nil, 1,  3.,0,  3a,6d,  4h,3f, 99,0,  1, no,  000000000000001
damane Ship,  nil, 2,  6.,0,  6a,2d,  2h,2f,  9,2,  2, The, 000100001000000
Catapult,     nil, 0,  1.,0,  7a,1d,  1h,2f,  7,0,  0, Bro, 000000001000000
Ogier,        Med, 1,  3.,0,  4a,4d,  3h,2f, 12,0,  1, Env, 000000000000001

;
; Note: the above 11 unit types (extra land, ship, air, and test units) are 
; available for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 11 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these 11 units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV for the extra units and
: Extra1.wav through extra8.wav for the 8 test units.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,   ; Drt
Plains,     1,2,  2,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,   ; Pln
Grassland,  1,2,  3,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,   ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,   ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,   ; Hil
Mountains,  3,5,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,   ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,   ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,   ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   ; Jun
Ocean,      1,2,  2,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Oce
Oasis,      1,2,  4,1,0,
Sheep,      1,2,  2,3,0,
Grassland,  1,2,  3,1,0,
Pheasant,   2,3,  4,2,0,
Coal,       2,4,  1,2,0,
Gold,       3,5,  0,1,6,
Game,       1,2,  4,1,0,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Fish,       1,2,  4,0,2,
Camels,     1,2,  0,4,0,
Wheat,      1,2,  4,1,0,
Grassland,  1,2,  3,1,0,
Silk,       2,3,  1,2,3,
Wine,       2,4,  1,0,4,
Iron,       3,5,  0,4,0,
Furs,       1,2,  2,0,3,
Glacier Oil,2,2,  0,4,0,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  5,0,1,
Whales,     1,2,  3,2,3,




@GOVERNMENTS
Anarchy,        Mr.,         Ms.
Despotism,      Emperor,     Amyrlin
Kingdom,        Lord Captain Commander,Queen
Communism,      Comrade,     Comrade
Dark Empire,    Naeblis,     Daughter
Alliance,       Car'a'carn,  Amyrlin
Democracy,      President,   President

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Rand al'Thor, Egwene al'Vere,      0, 1, 3, Dragonsworn, Dragonsworn,-1,  1,  0,     1, Dictator, Dictator, 2, Imperator, Imperatrix
Hammurabi,    Ishtari,             0, 1, 0, Babylonians, Babylonian, -1, -1,  1,     2, Son, Daughter
Frederick,    Maria Theresa,       0, 1, 3, Germans,     German,      1, -1,  1,     4, Archbishop, Archbishop, 6, Chancellor, Chancellor
Ramesses,     Cleopatra,           1, 2, 0, Egyptians,   Egyptian,    0,  0,  1,     1, Pharaoh, Pharaoh, 2, Great Pharaoh, Great Pharaoh
Abe Lincoln,  E. Roosevelt,        0, 2, 1, Americans,   American,   -1,  0,  1,     4, Reverend, Reverend, 5, Speaker, Speaker
Pedron Niall, Pedron Niall,        0, 4, 2, Children Of The Light,Whitecloak, -1, -1, -1,     6, Prime Minister, Prime Minister
Mohandas Gandhi,Indira Gandhi,       0, 4, 2, Indians,     Indian,     -1, -1,  0,     2, Maharaja, Maharaja,
Lenin,        Catherine the Great, 1, 3, 1, Russians,    Russian,     1,  0, -1,     2, Czar, Czarina, 4, Patriarch, Matriarch
Shaka,        Shakala,             0, 3, 0, Zulus,       Zulu,        1,  0,  0,     2, Son, Daughter
Louis XVI,    Joan of Arc,         0, 4, 3, French,      French,      1,  1,  1,     4, Archbishop, Archbishop, 6, Premier, Premier
Montezuma,    Morgase Trakand,     1, 3, 1, Andorans,    Andoran,    -1, -1,  1,     2, Son, Daughter
Ba'alzamon,   Wu Zhao,             0, 7, 0, Chosen,      Chosen,      1,  1, -1,     3, Chairman, Chairperson
Henry VIII,   Elizabeth I,         1, 5, 3, English,     English,     0,  1,  0,     4, Lord Protector, Lady Protector, 6, Prime Minister, Prime Minister
Genghis Khan, Tylin,               0, 5, 3, Small Countries,Independent,-1, -1,  1,  2, Son, Daughter
Cunobelin,    Boadicea,            1, 5, 0, Celts,       Celtic,     -1,  1,  0,     4, Druid, Druid
Tokugawa,     Amaterasu,           0, 6, 2, Japanese,    Japanese,    1, -1, -1,     2, Shogun, Shogun, 6, Prime Minister, Prime Minister
Canute,       Gunnhild,            1, 6, 3, Vikings,     Viking,      1,  1,  0,     1, Warlord, Warlord
Philip II,    Elaida do Avriny a'Roihan,1, 6, 2, Aes Sedai,   Aes Sedai,  -1,  1, -1,     4, Archbishop, Archbishop
Xerxes,       Tuon,                1, 2, 1, Seanchan,    Seanchan,    1,  1, -1,     2, Son, Daughter, 4, Ayatollah, Ayatollah
Hannibal,     Dido,                0, 7, 1, Carthaginians,Carthaginian, 0,  0, -1,   2, Son, Daughter
Sitting Bull, Sacajawea,           0, 7, 0, Sioux,       Sioux,       0,  0,  0,     1, Chief, Chief, 2, Great Chief, Great Chief

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,     



;
;   Trading Commodities
;
@CARAVAN
Hides,
Wool,
Beads,
Cloth,
Salt,
Coal,
Copper,
Dye,
Wine,
Silk,
Silver,
Spice,
Gems,
Gold,
Oil,
Uranium,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Go to,              G


@DIFFICULTY
Chieftain
Warlord
Prince
King
Emperor
Deity

@ATTITUDES
Worshipful
Enthusiastic
Cordial
Receptive
Neutral
Uncooperative
Icy
Hostile
Enraged













